![]() ![]() (2016) “Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance: A Cultivation Perspective” Journal of Interpersonal Violence, Vol. ![]() (2014) “Sexism in online video games: The role of conformity to masculine norms and social dominance orientation” Computers in Human Behavior 33 (2014) 314–320įox, J. (2013) “The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars” Computers in Human Behavior 29 (2013) 930–938įox, J. (2009) Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment” Sex Roles (2009) 61:147–157įox, J., Bailenson, J.N., & Tricase, L. ![]() (2012) “Flirting With Disaster: Short-Term Mating Orientation and Hostile Sexism Predict Different Types of Sexual Harassment”, Aggressive Behavior Vol 38, pages 521–531 (2012)įox, J. Collins “Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment” Journal of Experimental Social Psychology 44 (2008) 1402–1408ĭiehl, C., Rees J., & Bohner, G. Gaming Representation : Race, Gender, and Sexuality In Video Games. Bloomington: Indiana University Press, 2017 (BOOK) Malkowski, Jennifer, and TreaAndrea M Russworm. Violence Against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance?” (2012) Journal of Interpersonal Violence, Vol.27 (15), p.3016-3031 Beck, Victoria Simpson Boys, Stephanie Rose, Christopher Beck, Eric “ ![]()
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